For my idea's Heads Up Display (HUD) I decided to keep it fairly simplistic to not distract the player. Again I took inspiration from "Temple Run" seeing its simple yet elegant HUD to deliver information to the player without obstructing view.
I decided on this simplistic design for my HUD to allow for maximum area for the player to be in so that any changes in the HUD would not distract them. For the final HUD instead of a bubble around the score I plan to place the score within the sun, I feel that this could help attract more tourism if I portrayed the Quayside on a sunny day.