From the start I knew this was the hardest part of the kismet that needed to be created, a wave system that spawns a bigger wave of A.I upon the defeat of the first, as it was something completely new to me, which I wasn't even sure was possible to re-create with kismet alone. After a bit of research I found out that it was possible through the use of modifying the actor factor with an event and looping the process.
This sequence is the end result of the kismet used to create a wave system that adds more A.I as more waves are defeated.