Prior to starting my animation, I had created an animatic to outline the basic scenes for my trailer. As I am animating I will be constantly referring back to this animatic
The main parts of animating for my trailer was fairly straight forward as it included a jump; something that I specifically practiced prior and could draw knowledge and experience from. I could reference back to my own animation to see how I create the keys and where they needed to be to create a believable jump.
For the entire trailer I employed what I previously learnt in animating; block out the golden positions, at the inbetweens and finally tweak the motion in the graph editor. By follow these three steps I completed the majority of the animation without a problem.
The only area where I needed to research was the grasping of ledge and further jumping from there. After some research I discovered this was called a "dyno jump" in rock climbing. This opened me up to a vast amount of resources available for references during my animation.
A particular video I found useful was a tutorial for a dyno jump. This allowed me to take the information and replicate it on my rig.
For the entire trailer I employed what I previously learnt in animating; block out the golden positions, at the inbetweens and finally tweak the motion in the graph editor. By follow these three steps I completed the majority of the animation without a problem.
The only area where I needed to research was the grasping of ledge and further jumping from there. After some research I discovered this was called a "dyno jump" in rock climbing. This opened me up to a vast amount of resources available for references during my animation.
A particular video I found useful was a tutorial for a dyno jump. This allowed me to take the information and replicate it on my rig.