Starting my mech was fairly simple as I decided on a skeletal design to link it into my national trust environment. This would mean that I needed to plan out the joints and the movements that would be available and is necessary for that part of the body. This lead me to look at various skeletons ranging from humans to animals to look the a various structures. At this point in time I have completed the basic spine and rib cage of the mech.
While doing this part of the mech I look heavily into
While doing this part of the mech I look heavily into
By looking at these images I was able to re-create it to to my needs.
This spine is made of a few different joints which will allow hopefully allow it to move in a natural manner. Most of these pieces are made from the cylinder primitive, using them to create the joints that interlink and allow movement as opposed to bending the geometry which you would see in a biological model.
These are the parts as they are when they are not linked up to form the spine. Originally each of these parts had a hole to fit into the next part, the same as real life machinery. But after a discussion with my lecturer that this level of detail is unnecessary as these details would most likely never been seen and this will also help with my poly count which is rapidly rising due to these parts.
As you can see all of these pieces are variations of a cylinder to allow it to interlock and allow for movement. Once I created the cylinder using basic tools such as extrude and inset allowed me to create these different parts.
As you can see all of these pieces are variations of a cylinder to allow it to interlock and allow for movement. Once I created the cylinder using basic tools such as extrude and inset allowed me to create these different parts.