The next part of the mech I moved onto was the arms. Sticking to my idea of a skeletal mech I made quite a thin arm that would allow for placements of pistons to represent biceps later on. This was the first draft of the arm which I felt the shape was what I desired.
As with the spine and rib cage I continued looking in the human skeleton as my reference. Although there wasn't any specific images I looked, I used Google images looking at a wide range of different angles of the arm.
As with the spine and rib cage I continued looking in the human skeleton as my reference. Although there wasn't any specific images I looked, I used Google images looking at a wide range of different angles of the arm.
The only problem was that when I placed the arm onto the body section, it felt somewhat too small and my fellow classmates agreed that it needed to be bigger.
After a quick edit to the bicep and a general re-size of the whole arm I found that it feels a lot more suitable in comparison to the body.
The shoulder piece of the my mech is made out a few different pieces that'll hopefully allow for a full range of movement like a human arm. I avoided using a sphere to help minimize my polycount and because I felt it wouldn't fit the mech aesthetically.